The audio track will represent a character who is on a coach journey. This will be created by a stereo Atmosphere sound which will set the scene. The character will then be shown to fall asleep and submerge within a dark dream.
His dream will be heavily influenced by his love for music and desire to be a famous rockstar. Guitar sounds, other instruments and sounds found in a music studio will be incorporated into the track to set a common theme. Because of this theme, we decided to design most of the sounds from an electric guitar, a guitar AMP, an Acoustic Guitar and the other sounds are created with objects inside a music studio: E.g. - Microphone, drum sticks, harmonica etc.
We included a lot of guitar distortion noises to give the track a level of depth and to fill any sound gaps. The different pitches and tones of guitar distortion massively influences the audiences opinion of the sense of place the audio track is trying to portray.
However, he knows that his desire to become a rockstar will never be fulfilled which causes different emotions to be shown throughout the character's dream. We can exhibit different emotions throughout the soundtrack as the character who is dreaming visits different elements of the dream and feels different emotions. The audience won't expect these different feelings and emotions of the character's dream. The different emotions will be displayed by the different volumes of sound, different effects shown on sounds, unidentified sounds and the use of panning different sounds to create his ambition to be a rockstar escaping.
I like this idea for many reasons...
The sense of place is capturing a dream, the sounds we can use and the atmosphere we can create can be entirely left to different interpretations. This will make the track unpredictable, enjoyable and will give the track and further level of depth.
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