Friday, 20 December 2013

CMPP Self-Evaluation


Creative Media Practice Project End of Semester
2000-word Individual Self-Evaluation
Joshua Walker - 23034155

Explain the concept for your work, try to outline your idea clearly and concisely and indicate where your influences and inspirations for this piece have come from? Consider the intended audience for your work and consider how you would like the project to be received; is there a particular age group or background for example that the work is aimed at?


 Initially, the group planned to create a bathroom 'sense of place' to represent someone's gruelling process of waking up and getting ready in the morning before their daily routine. We recorded bathroom sounds, for example, a tap running, a toilet flush, a shaver and the shower. We also recorded a person awakening which involved them hearing their alarm and getting out of bed.

After our first audio only 'crits', we decided to change our idea. The idea was too literal and the sequence was predictable. We developed idea towards a more abstract film. From our initial idea we gained experience from recording and editing sounds and used some of the sounds in our final idea. After research and planning we finalised our idea to represent a dream with a point of view theme making the audience feel like they were inside a nightmare. The theme we intended to create could be interpreted differently depending on the audience’s life experiences and background.  

The film begins with a still image sequence, representing a journey on a coach. The film suddenly changes mood when the character submerges into a dream. Loud guitar distortions and instrument related sounds transform the tranquillity of the coach journey into a vibrant confusion of sounds. The visual becomes distorted with dark colour tints and visual effects which represents a sense of the unknown.
                         
Although a character is never shown, we intended to represent an emotion through the dream which the audience can relate to. The backstory of the film is about music, alcohol and a typical adolescent lifestyle. The blurred and dark images represent how recollections of a dream are usually blurred.

The theme of the film carries a large music influence. The majority of sounds used in the dream are mainly from a guitar and other instruments found in a music studio. The imagery represents the theme of a music studio with guitar strings, amplifiers, input volume dials and speakers. They are accompanied with cans of alcohol and cigarettes. This indicates a darker side of the hinted protagonist's life.

Throughout the dream we intended to represent different emotions. The audio mainly represents nostalgia and confusion. Towards the end of the dream, the audio becomes more distorted, faster paced and louder. This shows that towards the end of the dream the character is becoming more confused, irritated and annoyed. The images become more surreal, distorted and more abstract.

Our main inspiration for this piece was Chris Marker’s ‘La Jetee’. We thought the use of still imagery in La Jetee expressed meaning in a way moving images could not. The audience has to use their imagination much more when looking at the still images. Because of La Jetee’s abstract storyline and still imagery, it can be interpreted differently. We intended our film to create this same effect, because we felt it would give the film meaning and a further depth which cannot be created from more realistic films. Initially, we were going to use still imagery throughout the entirety of the film. However, to emphasise the difference between reality and the dream stage, we used moving imagery in the dream stage, and still images in the beginning and ending coach sequences.

The inspiration behind the music element of the film was for many reasons. Firstly, including instrument related sounds made our audio only surreal and alternative. I am in a band. I utilised the resource that I had access to instruments and a quiet music studio which I could record the sounds with minimal interference.  

The film is related towards anyone who is interested in abstract films and the representing elements of the unknown; in this case dreams. The target audience would be working class with an age range would potentially be late teens to young adults.



Give a detailed critical analysis of the finished piece of work for this project, try to consider your work as a member of an audience and recognise what has worked well and what has not been as successful in your project. Try to be objective and weigh up the pros and cons focusing on the positive outcomes as well as the areas that have room for improvement. Reflect on what you would change if you could make the work again?

I am fairly pleased with the overall project. Our initial bathroom idea represented the sense of place too literally. We developed this idea to embrace a more abstract structure and developed on the dream where we could express more meaning. In the dream we took more risks and experimented more with production and post. This journey from our initial idea was stressful at times because we had to completely re-think our approach. Once we determined the dream aspect ideas productively developed.  

Our main intention was to create a mental and physical space. I feel that we accomplished this by clearly defining the different sections of the film. The physical imagery and audio sequences are clear, normal and realistic; representing sanity and normality. The transition between the two voids is easily distinguishable. We were quite ambitious to recreate a dream but created meaning at the same time.
  
The audio created a great foundation to develop visual and accompanied the imagery well.

We layered composited images in the dream which is distorted and blurred which makes the audience unclear of the images shown, but creates a depth of meaning at the same time. This is the effect we intended to achieve. Whether the audience can identify the dream images really doesn’t matter. As long as they interpret the images and meaning to suit their life experiences and background culture the film will create an effect.
This shows the layered sounds over the mix.


The main success is the audio. The group spent more time planning, recording and editing the audio only. We intended to create a finalised audio piece before we started planning and recording the visual. However, this became problematic. Our final film was shortened down to maintain pace. But we didn't have enough time to correctly edit the audio to match the final transition to the still images. In hindsight, the audio transition would have been more appropriately edited. In the submersion to the dream I used several effects which made the transition flow naturally.

I decreased the low pass frequency with the 7-band EQ. I decreased the volume of the coach atmos and increased the reverb which gave the dream sound abstract.


This is the 7-band EQ which i used to automate the Low pass frequency and adjust the high and low end of each sound.

This was the finished mix of the audio only. 

I used the compressor to reduce the threshold of sounds which were unclear and too distorted. This improved the overall sound of the mix.

We intended not to give away too much from the visual and try to show our ideas through the audio which is why we heavily distorted the images. In hindsight, the images are slightly too dark and too distorted which can make the film too abstract at some points. Tyrese was the visual editor of this task and our different creative minds sometimes clashed. I requested him to make the images slightly brighter so that they could be more identifiable, but he preferred the images more distorted and did not change the effect. However, we included some shots which didn’t have the dark distortion which created the greatest effect of the film.

The shots below show an input volume metre flashes on the screen which shocks the audience because of its orange luminous glow contrasted with the dark blue distortion of the rest of the film.

This was the shot without the filter.

This is the same shot with a blue filter.

We included a close-up of a person face. We added a negative colour filter which contrasts between the darker images.



This image stands out from the rest of the dark images, contrasts the theme of the dream quite well.


The audio created a surreal effect from a different use of settings in the editing. We designed the songs to sound like they are distant thoughts in the memory. We did this by panning them. We featured repetition for key sounds and visuals in the film which created confusion.











 Describe the process of making the work and your individual contribution. Did things work out differently from the way you had visualised them at the planning stage? What production issues did you encounter that caused problems during the creative process?
 and
It is important to write in detail about what you have learnt during the project both technically and creatively. Outline specific skills you have developed because of making the work and new methods or approaches you have experimented with. 


I concentrated more on the sound design and the sound editing for the dream. Whilst, Tyrese focused on the coach sequences and edited the visual.

Until the beginning of this course I had no previous experience editing sound. However, with ProTools tutorials and online research, I became familiar with the editing software which definitely improved the soundtrack.

I recorded the dream sounds on a Zoom H4N recorder. Most of the sounds within the soundtrack are created primarily from a guitar and other instruments. This proved hard when designing the sounds, because I tried to make the sounds conflict and noticeably different sounding, but yet to flow fluently when over layered together.

In pre-production we planned which sounds were to be recorded. Bcause we had little experience recording sounds, we didn’t know to what extent the quality of the sound would be recorded. To resolve this we recorded sounds at two different mic levels. A high and slightly lower mic level setting. We used the best quality sound. We embraced a run-and-gun approach when recording the audio. We made an initial plan of important sounds to record, but also creatively came up with different suggestions and recorded more than planned on the day of shoot. I found from our first idea that it was helpful if you over record a range of different sounds. In the editing stage to give more leverage in post.

We created a basic shot list and storyboarded specific visual shots. For example, the empty alcohol cans and the cigarette ash tray. The filled ash tray represents that he is in that certain place often because of the amount of cigarette filters in the tray, and the large number of alcohol cans represent for some reason he is trying to dampen his emotions.

The coach stills were planned, however, we knew the type of shot we needed so we didn’t story board or shot list, other than knowing we had to capture some bright shots to represent the daytime and darker shots in the final sequence to represent that while the character has had the dream time has moved forward. We also creatively used a run-and-gun approach when filming the rest of the shots.

In hindsight, we should have carefully planned the shots, but due to time complications from changing our idea we had to capture the footage immediately to leave us more time for editing. I filmed the shots in the dream with a Canon XF100 camera.

The production for the audio and visual went better than planned. We made creative decisions on the day of shoot and recorded/filmed more shots and sounds than intended. This was valuable learning because we thought we had hit a wall and ran out of ideas. When we started production, we developed productive ideas which motivated production.

In post-production we experienced no real problems. The abstract approach to the film allowed us to be creative as possible without a storyline to create and a narrative to follow. The moving images included a lot of filters and effects, which we initially intended.

In our final edit, we shortened the film to increase the pace. Perhaps we could have finished the film at the end of the dream sequence without going back to reality. But I like the distinction represented between the real and surreal environments.



Reflect on how you worked as part of a team. Did all members contribute equally? What are your strengths and weaknesses when it comes to teamwork? How can you improve your teamwork skills?




Communication between the team was good. However, our creative differences sometimes hindered our progression. We contributed equally as a group, I created/edited the sound and Tyrese edited the visual. It was challenging to create sound then add the visual. However, they work really well together.

In hindsight we could have responded better to each other’s critics, but we were so immersed with our own work we didn't want to change anything. However, it seemed that we agreed to develop on any external criticisms.

My biggest concern is the lack of moving images we had to use, however the ones we used work well. Also, a problem is the final transition from the dream to the still sequence looks too digitised compared to the rest of the piece. And the audio transition is not completed to a good enough standard, which lets the film down.

I would further address the still image sequences. I would decrease the pace of the cuts to represent someone falling asleep easing the transition to better effect. Instead the still images are used in the final film to create a sense of reality. I believe we achieved great juxtaposition between the slow cut still images and the inter-layered moving images which creates a fine difference between the physical and mental state.

Overall, I am quite happy with our progression and finished product. I think we achieved our goal of creating an abstract film. And with the stress from re developing our idea at a late stage. From starting production with a poor idea, I have learnt that a good foundation idea is key. Once the idea is established, the creative development of the idea will flourish.

Thursday, 19 December 2013

Planning: Story Board

This was our basic story board which we used as a rough plan in production. This highlighted the main shots from the dream sequence which we intended to capture. However, for the other shots we took a run and gun approach in response to production. On the days of production we tried to be as creative as possible.

Planning Visual: Shot List

This was a basic shot lists which we used as a rough plan in production. These were the main shots from the dream sequence which we intended to capture. However, for the other shots we took a run and gun approach in response to production. On the days of production we tried to be as creative as possible.

(Final Edit) 'Dream' - A Short Abstract Experimental Film

This is our final/official edit of 'Dream' - our short abstract experimental film.




Or to watch on YouTube Click Here

From the feedback we received in our 'crits' session we have improved the rough edit of the film to create our fine cut version.

The main areas we have improved is the pace of the film. We have included some of the less abstract flashing images throughout the film. (The volume input meter on the guitar amplifier and some more CU Shots of the character's hand on the steering wheel of his car). Before, images of this nature only appeared in one small sequence of the film. They had a positive effect on the audience, by breaking the dark and gloomy colour filter throughout the film. This is why we added the same effects throughout more of the film.

We have shortened the film by changing the end sequence. Some feedback we received was that the end sequence looked "too digitised". We have changed this to flow more naturally with the rest of the film.

We have completed the final coach still image sequence. This represents the character waking up from the dream. We have included cuts in the same style from our inspiration film, Chris Marker's 'La Jetee'.

We are happy with the changes we have made and feel like we have arrived at the finished product. I am happy with the progress and development we have made after our last 'crits' session.

Initial Planning: 'Dream' Idea

Transition between (Dream world and reality/split persona)

Dream Ideas:
- Barbers
- Musically influenced (band/singer)
- Bathroom sounds
- Drugs/alcohol/cigarettes

Reality Ideas:
- Coach/Train/Bus journey
- Apartment
- In a park on a bench

Official Dream Theme:

Combination of the (musically influenced) idea and the (drugs/alcohol/cigarettes) idea.

Official Reality Theme:

Coach Journey. Coach journeys are normally long journeys, being more tranquil with less distractions, unlike trains and buses which are constantly stopping when people get on and off.

-Ambition of becoming a rockstar, influenced by his love for music. However, he knows he will never fulfil his rockstar dream which creates anger and depression. He resorts to Alcohol, Drugs and Cigarettes to dampen his emotions.

Original Structure:

1) Dream - 50 seconds
2) Reality - 10 seconds
3) Dream - 50 seconds
4) Reality - 10 seconds
5) Dream - 50 seconds
6) Reality - 10 seconds

Our original structure wasn't effective. The surreal sounds and distorted images in the dream contrasted the reality sections too much. Every 50 seconds, the dream was interrupted by normality.

After our first attempt we changed this around and included two reality sequences from the coach journey. The first at the beginning of the film and the second at the end.

Official Structure:

1) Reality - 20 Seconds
2) Dream - 2 Minutes 20 Seconds
3) Reality - 20 Seconds

This allowed us to express different emotions through visual and audio within the dream sequence. Our official structure has gave us control over the pace of the film, allowing us to build progressive tension without the constant interruption of reality every 50 seconds.



Steel Holmes: Eva Webber (2008) Film Techniques and Conventions Analysis




Or to watch Steel Homes Click Here


The first time I watched this film was a Project lesson, when we were first brief on the experimental film.
Steel Homes is a short documentary which includes creative film techniques which were useful whilst creating my experimental film. 
Throughout Steel Homes, the owners of the storage lockers tell their own story of why they use the storage lockers and other entertaining information which controls the pace of the film. One of the films successes is the sound design. The sounds have been recorded and designed well and overlapped to create a fluent sense of place. 
One issue I found when editing the sound for our audio only track, was that there were sudden jumps from one recorded sound to the other. After research I found out that an Atmosphere stereo sound had to be layered underneath the mono sounds to create a constant overall mood. Steel Homes does this extremely well.   

In this shot, a man is opening his storage locker. The sound has been designed to sink with the footage and represent the key inserting the lock and the door knocking on the wall. The sounds overlap the atmosphere stereo sound and the man's voiceover. 
In my project in terms of editing, I primarily focused on the audio only soundtrack. My intention was to overlap different sounds to create the same effect of the different layers of sound in Steel Homes. I overlapped guitar distortions, string screeches, blow pipes, reversed songs, drones and an overall stereo atmosphere sound.

This is our group's finished audio only soundtrack, in the form as a sequence on ProTools. This shows the overlapping mono sounds and the constantly running atoms which eased the transitions between sounds, and made the transition from the coach sequences and the dream fluent. 

Creating a sense of place through visual images is something we wanted to express. However, we didn't want to include images within a music studio too literal. Steel Homes uses close-up shots of objects which are contained inside a storage locker. They shots are left on screen for a few seconds allowing the audience to depict the story they tell.

The following three images are shots which are used in Steel Homes, to express meaning. These items are the only items displayed in clear view of what is located in the storage lockers. The images create meaning and depth, making the audience interpret which story they tell.









In our experimental film, we have tried to create a dark mood, showing close-up shots of an ash tray filled with used cigarette filters. We also included cans of alcohol. These symbols were intended to show the character's depression and sadness, resorting to alcohol to suppress his feelings.


This shot is the cigarette tray. 

This is the shot of the empty alcohol cans



Monday, 16 December 2013

Experimental Film Inspiration - Chris Marker 'La Jetee' (1962)

"This is a story about a man marked by an image from his childhood".

This is the first line of dialogue which the narrator speaks. La Jetee is an experimental short film created by Chris Marker and made in 1962. This film is the main inspiration for the creation of our Experimental Short Film 'Dream'.

'La Jetee' plays with the idea and importance of time but with a Science-Fiction essence in the film. The film depicts that modern day activities and wars have caused the destruction of cities and the surface of the planet which has corrupt the course of time, causing the true present time to be lost, only the virtual realities of damned people locked up and held in captive, which consist of images and memories of the earlier life. The narration explains how a man (Hero of the film) is held captive by German scientists in an underground bunker. Throughout the film in the man's memory, he is haunted by the same women, who I interpret represents time. But, without severe analysis the intentions within the film are vague and very deep minded; although, by any means can be interpreted differently.

However, it is not the story of the film which indulges me but the cinematography and the edit which has inspired me within the creation of my experimental film.

Watching the film for the first time I was emotionally moved by the wide range of emotion (pain, love, happiness, confusion and hope). As the viewer I was emotionally moved by the film in a way I have not really before experienced. I was startled that the combination of still images and a narration can create such a reaction from the audience, however the imagery depicts emotion which literature could never explain. After watching Marker's 'La Jetee' numerous times I became aware of the conventions he used to draw this emotion.

The main shots which for me draw emotion are the use of close-up, long-shots and extreme long-shots. Close-up shots being of characters faces and long/extreme long-shots being of landscapes and scenery. I think that these shots are the most natural ways how people look.

This is the first image shown in the film, which shows an airport.

The following two images and close-up shots used to derive emotion from the viewer. Each shot tells the viewer so much. People believer the eyes are the key to the soul; true to that they are highlighted in both images.


This is the women who I interpret represents time, as she appears throughout the different stages of the man's memory as the same aged human. 

The eyes of the man in this image powerfully stimulates emotion within the viewer.  

All the images in the film are black and white, even though by 1962 colour was widely used in films and still imagery. From my interpretation, the use of black and white imagery was intentionally used to created an element of the unknown.

The imagery in 'La Jetee' are still images apart from one moving image shot when she is laid in her bed, the shot lots only 5 seconds and she stares into the camera and blinks a few times.

Inspiration for our Experimental film - 'Dream'


In 'Dream', my experimental film I aim to include sequences of still imagery. Unlike 'La Jetee' how the majority of the film is still images I aim to include two sequences of still images and the main body of the film moving images. 

The first sequence will be the opening 20 seconds of the film and the second sequence will be the last 20 seconds of the film. Both sequences, in our film, of still imagery will represent real time when the person in the film is awake and is travelling on a coach. The images will be images looking out of the window from with the coach. Unlike 'La Jetee' the images will be in colour, however some images were captured through a fish eye lens which creates a POV type look. 

The first sequence will represent an earlier time in the day, showing daylight and busy traffic. The following images will be used in the first sequence of still images on the coach. 








Below are images which will be used in the end sequence of the film, the images will represent later on in the day, showing afternoon/evening time - this will show that since the character fell into a dream time has moved in and he has woke up hours into the future. This will help to ease the transition from reality into the character's dream.






The images will be colour corrected and edited to the conventions which Marker uses in 'La jetee' for example: Incorporate zooms and different transitions: Channel Maps, Fades-to-white and Fades-to-black. 



Friday, 13 December 2013

Audio Only: Final Mix - 'Dream'

The following soundtrack is our final mix of our audio only sense of place 'Dream'. The sound represents a person's journey on a coach, but them submerges into a dream. The dream plays with the person's emotion about his love and lust for music and his out of reach ambition of becoming a famous rock star.

Alternatively, Click Here to listen to the soundtrack on Soundcloud.



The soundtrack was edited and mixed using ProTools software.

From our first mix I have thoroughly adjusted the volumes of each individual sound to create a fluent overall sound within the soundtrack.

After playing our 1st mix soundtrack on different kinds of stereo speakers the overall bass distortion tones from the guitar were too prominent which muffled and reduced the quality of the sound. To counter act this I used a compressor/limiter tool and reduced bass using the 7 band EQ tool.

This image shows the compressor and setting which I used when I edited the Guitar distortion sound. This created a threshold and keep the sound fluent sounding, increased the quality and helped to mix all the sound evenly. 


This image shows the 7-band EQ and the settings I used when editing the guitar distortion. Before the bass was reaching +12 dB I brought this down to +2 dB, this reduced the rumbling and made the sound evenly flow with the other sound, keeping the rumbling down to a minimum.

'Crits' Feedback: 'Dream' - Experimental Short Film (Rough Edit)

Today I had a 'crits' session concerning the visual image aspect of our experimental film. Our Experimental filming is currently at the rough edit stage. Before rushing to finalise the film we waited until the crits session to receive feedback from our tutor and peers.

The feedback we received brought light to some issues which we were originally concerned about and other issues which we hadn't yet discussed.

From the feedback we became aware of possible improvements and means to develop our film into a finalised film.

The following YouTube clip is the rough edit version of our Experimental Film - 'Dream'.

Or Click Here to view the film on my YouTube channel...





Feedback - Productive Ways To Improve The Film


Visual Image Transitions

We incorporated several unnatural transitions into the edit; primarily to receive feedback as to which transitions work and do not. It was quickly brought to our attention that a certain transition at the beginning of the film should be axed because of it's amateurish nature. The transition symbolises a lock which is multiplied on the screen which spins open to reveal the next shot. The image is displayed below.




This transition was purely experimental and we were fully prepared that we should remove it from the finished film for a more smooth and natural transition. 

Post-Production Effects

Another main criticism was the warp hole effect (2:30) towards the very end of the moving images sequence. The effect is to represent the person dreaming awaking from his dream. Feedback informed us that this effect looks too digitised and our Tutor Dominic Green mentioned ways to improve the effect allowing it to flow more naturally with the rest of the film. Dom said "add a blur effect to make the effect look less digitised". We will experiment with the effect and try to accomplish this, however there are a few other ideas which we could incorporate instead to represent the person dreaming awaking. The image below is the warp hole effect. 




Still Image Sequence

A final criticism which we received was concerns about the pace throughout the film. This is an issue that we were already aware needs addressing. Because the experimental film which we presented was our rough edit, the pace of the film wasn't fluent. 

The main reason that hinted the pace of the film was the still image aspect of our the film. The still image part falls into two sections, the first 20 seconds and the last 20 seconds. These sections represent the persons boredom and loneliness in real time as he is travelling on a coach journey. Due to exporting and time complications we were unable to thoroughly edit these sections as we intend them to be shown in the final edit. We left the last 20 seconds black because we hadn't included the images. The still image sequence at the beginning (0:00 - 0:15) were not edited in any way other than put together with a channel map transition effect between each image. 

We received feedback describing the current still image edit as a "slideshow" which is not what we want to portray. Concerning the still image sequences, several good ideas were brought to our attention to improve the fluency and pace. 

Firstly, the pace of which the still images are shown is important to represent the person slowly falling asleep on the coach. 

Our Tutor Dominic Green said, "use fast cuts at the beginning of the first still image sequence, then reduce the speed of the cuts and display the image on the screen longer as the person is slowly submerging into the dream".

We agree that this is a brilliant idea which will help not only make the audience think why the speed decrease between cuts is changing but it will ease the transition of the submersion into the dream. We will incorporate this idea in the end still image sequence but vice-vercer starting of with slow lengthy cuts which then speeds up and becomes more faster paced cuts as the person awakens and become more alert.  The beginning still images will represent daytime and the second sequence of still images will represent afternoon/evening as the sunset appears. 

We have based the still image sequences on Chris Marker's film 'La Jetee' (1962). La Jetee is an experimental short film which shows a man's specific memory of a women, whilst he is being experimented on by scientists. We will closely analyse the transitions between the still images which are used in La Jetee and incorporate some of these transitions in both of the still image sequences in our film. 

Commendable Post-Production Effects

Throughout the film we have heavily distorted the moving images to represent an unclarity and to make the audience feel a sense of the unknown. We found that this is the effect people have from trying to remember their dream's. We made the colour's throughout the film mainly black with dark blue highlights. However, two moving images didn't have the same dark colour effect and stands out from the rest of the footage. 

The first example this happens is when the input volume metre on a bass amplifier is shown at (1:20). The shot flips from the blue effect to the same shot without the effect. The shot without the effect is a luminous orange colour. The blue and orange colour support each other and contrast each other really well. This visually stimulates the audience. The two images below show the shot with and without the dark blow colour distortion effect. 


This is the shot without the effect.


This is the edited shot with the distorted blue tint colour effect.


Secondly, we used a close up shot of a person's face. We captured the shot from a POV perspective, which gives the idea that in the person's dream he is acknowledging a person how he see's someone in real life. However, what makes this shot unique unlike any other shot in the film is that we added a negative colour effect to the shot which makes it also stand out from the rest of the shots. The image below is a screenshot of the POV closeup of the person with the negative colour effect.




From the feedback we received this shot and the input volume meter shot caused the most attraction from the audience. The only negative point which we received is that these shots were in a tight gap near each other in one section of the film. Our Tutor Dominic Green said, "Introduce shots with the similar effects throughout the whole moving image aspect of the film because they were different and stands out from the rest of the dark blue and black imagery". 

To address the pace of the film, I believe that by incorporating more abstract imagery like the negative shot and the contrasting orange and blue input volume meters, will break the footage up and become more interesting. 

Feedback Overall Thoughts

The feedback we received today has undoubtably been beneficial for the next steps to finalise our experimental film. We will address each point, improve aspects which we acknowledge need to be corrected and from my tutor's and peer's suggestions and ideas, I will creatively develop my experimental film to further reach the films aims and generally improve the film. 











Thursday, 5 December 2013

Guitar and Music Studio SFX

The following sounds are created purely from instruments, primarily guitars. These sounds will be incorporated in our final mix, to create the character's dream world.

The sounds have been edited, with Reverb AIR and a guitar distortion sound was edited with a Vari-FI plug-in. This offered a slow-motion effect which slowed the sound down and extended the length of the sound.

This image shows the Slow down and Extend settings in the Vari-Fi 'Audiosuite' effects panel. 

This is a closer look of how I edited the 'SLOW DOWN' and 'EXTEND' effect.

Below is the sound of the guitar distortion with the 'SLOW DOWN' and 'EXTEND' effect:

To listen to the Distortion 'SLOW MOTION' sound on SoundCloud Click Here

(TO EMPHASISE THE EFFECT OF THE 'SLOW DOWN' AND 'EXTEND' I HAVE LEFT THE ACTION VOCALS AT THE BEGINNING OF THE SOUND, WHICH WILL NOT BE INCLUDED IN THE FINAL MIX)...






Below are sounds made from the guitar and edited with the Reverb AIR effect:

To listen to the sound on SoundCloud click these for String Screech and Blow Pipes








This Plug-In panel shows how reverb can be set and automated on a sound track. I used this 'Reverb AIR' plug-in on the two track above to create a more surreal sounding effect.

Surreal Reversed Singing and Instruments

To make the 'dream' aspect of the audio only surreal, we reversed a live acoustic song and added AIR Reverb.

In the final mix the reversed acoustic song will not be a prominent sound, but instead layered with other sounds and possibly panned left or right to accompany the surreal vibe of the dream.

We have revered two separate acoustic songs which we recorded in a music studio. Both songs will give a surreal edge to our final mix, and exaggerate the idea that the character's desire and ambition is to become a famous rockstar. Although he knows his dream will never become true.


This screen shot shows how the acoustic singing track was reversed, using the 'Audiosuite' effects option.

This screen shot shows the controls from the 'Audiosuite'.

Below are the two reversed songs with added reverb.

To view the tracks on SoundCloud Click Here and Click Here





Coach Atmos' - Low Pass Frequency

The way which the character will fall asleep on the coach journey has been difficult to portray. We considered slowly overlapping the sound of the coach atmos and the dream sounds, as if the character slowly falls asleep.

However, after much editing practise using Pro Tools software, we discovered by decreasing the Low-Pass Frequency (LPF) takes away the high end spectrum of the sound (Treble) and creates a submerging effect, which clearly indicates that the character has transitioned from the coach into a sense of place. The sense of place essentially is created to be the character's dream, however people could interpret it to be the mind of someone, or someone on a coach listening to their headphones, etc.

The LPF will be decreased at the beginning of the dream to form the 'Dream' sense of place and the LPF will be increased at the end of the dream which will bring the sound back into reality, and back onto the coach.

Below is an example of the Coach Atmos' with the decreased LPF to enter the character's dream.

Or to listen to the sound on SoundCloud Click Here





However, the LMF had to be automated before I could use the effect on a track. To do this, I ticked to the 'IN' button in the LPF section in the EQ 7-Band Plug In. Then I pressed the Auto symbol in the EQ, selected the Low-Pass Freq option and pressed the 'Add' button.

Then I could fully automate when the LPF would be decreased and increased.

The image below demonstrates the controls for the automation of the LPF...


'Coach Atmos' - 'Dream' Audio Only Basis

To make the audio track more entertaining and less predictable, but to also leave a clue as to what the track portrays, we decided to start and end the track with a coach Atmos' sound. This would mean that the character falls asleep whilst he is on a coach journey, then wakes up from the dream and he is still on this coach.

Where he is going could be explained by the dream. Or his worries for falling asleep in a public place and not feeling secure could create different emotions which could be developed in the audio only track.

The Coach Atmos' sound will only be heard in the first 20 seconds and the last 20 seconds.

Below is the Coach Atmosphere Track.

Or to listen to the sound on SoundCloud Click Here

1st Audio Mix: 'Dream' - Experimental Short Film


For the creation of our final mix, we decided to make an experimental audio mix using Pro Tools. This mix would be purely experimental and would give us inspiration and further ideas of which sounds and in what order we would display the sounds; in our final mix. 

Below is our Experimental Mix... Not all the sounds in this mix will be included in our final mix, the objective of this experimental mix is to identify the best sounds to use.

To view this track on SoundCloud Click Here  


Final Audio Only Idea: 'Dream' - Sense Of Place

Our group's new idea is playing with the idea of a 'Dream' being a sense of place.

The audio track will represent a character who is on a coach journey. This will be created by a stereo Atmosphere sound which will set the scene. The character will then be shown to fall asleep and submerge within a dark dream.

His dream will be heavily influenced by his love for music and desire to be a famous rockstar. Guitar sounds, other instruments and sounds found in a music studio will be incorporated into the track to set a common theme. Because of this theme, we decided to design most of the sounds from an electric guitar, a guitar AMP, an Acoustic Guitar and the other sounds are created with objects inside a music studio: E.g. - Microphone, drum sticks, harmonica etc.

We included a lot of guitar distortion noises to give the track a level of depth and to fill any sound gaps. The different pitches and tones of guitar distortion massively influences the audiences opinion of the sense of place the audio track is trying to portray.
 
However, he knows that his desire to become a rockstar will never be fulfilled which causes different emotions to be shown throughout the character's dream. We can exhibit different emotions throughout the soundtrack as the character who is dreaming visits different elements of the dream and feels different emotions. The audience won't expect these different feelings and emotions of the character's dream.  The different emotions will be displayed by the different volumes of sound, different effects shown on sounds, unidentified sounds and the use of panning different sounds to create his ambition to be a rockstar escaping.

I like this idea for many reasons... 

The sense of place is capturing a dream, the sounds we can use and the atmosphere we can create can be entirely left to different interpretations. This will make the track unpredictable, enjoyable and will give the track and further level of depth.

First Idea - Audio Only: 'Bathroom' Sense Of Place


Our first idea for our 'sense of place' project was to re-create someone waking up in the morning, then getting ready in their bathroom. We recorded individual sounds, e.g- toilet flush, a running tap, a shaver, the shower.

The sounds are recorded to a high standard, although the idea and creativeness of the soundtrack wasn't the direction we wanted to pursue.

After our 'crits' tutorial, and the feedback we received, we realised that the soundtrack is too predictable. Everyone knew what sound was coming next, and this came across quite boring. Although, the sounds we recorded were good quality and we had created a structured narrative throughout the soundtrack.

After re-evaluating our idea, we decided that we want to produce a soundtrack that individual people can interpret the work differently. We would achieve this by not including an obvious structure or narrative and incorporate surreal and hard to understand sounds which will make each individual person identify the meaning of the sounds differently.

Although my group is not pursuing our initial idea, we can still use some of the sounds we recorded and this first sound experiment has conditioned us to recording and editing sounds.

This track is the rough mix of our first Audio Only idea:

Or to view this track on SoundCloud, for the link to the website Click Here






Thursday, 14 November 2013

Audio Only Project Ideas

AUDIO ONLY PROJECT IDEAS

1.    Documentary audio style interviews:
·         Interviewing the public
- Their thoughts and concerns about their daily routine in a morning (realistic reactions and a larger range of information to use)
- Something embarrassing that has happened to them when getting ready in a morning (this would generate entertaining information but some people could not want to discuss embarrassing situations with a stranger)
- Something that has gone wrong in a morning (slightly less embarrassing and would generate an entertaining response)
·         Audio vox-pop style (Research vox-pops)
- Short responses ("quality not quantity" replies)
- A large number of responses
- A wide range of different people (kids, students, workers, OAPs)

2.    Based on one man's thoughts of his upcoming day (from waking up through the process of his routine in the morning getting ready)
- Possibly restricted to the amount of entertaining information to talk about and use in the script.
- The Actor will read a script which represents the characters' thoughts throughout their getting ready process.


Atmosphere Sound

·         Bedroom atmos' stereo sound
- Establish the awakening in the bedroom (this will then transition into the bathroom atmos' stereo sound when he walks into the bathroom).
·         (Possibly) Landing or Hallway atmos' (footsteps from the bedroom to the bathroom)
·         Bathroom atmos' stereo sound
- Principally to capture the tones of the room which will be used as base atmos' noise to add mono spot effect sounds.

Mono Spot Sounds

Mono sounds to set the location, time and place (bedroom, morning time):
- Wake up alarm (sets the time and place)
- Huff and puff (the man moaning and showing that waking up early for his daily routine is a negative)
- Duvet (Pulling of the duvet and getting out of bed)
- Footsteps walking (across the hall to the bathroom)
- Birds tweeting outside (sets morning scene)

Mono sounds showing the process of someone getting ready in a bathroom in a morning:
- Toothbrush (brushing teeth) - Electric or manual
- Toilet (flushing / lid going up or down)
- Tap running (cleaning face / brushing teeth)
- Electric Shaver (shaving face)
- Mouthwash (swishing around the mouth / gargling)
- Shower (noise of the water / feet slipping on the shower floor surface)
- Ripping Toilet Paper (blowing nose)